Glaze Education
Our approach to teaching and learning combines art, play, technology and science to guide student inquiry through development of artistic competences and transferable skills.
We offer a complete learning environment that allows teachers to conduct engaging art lessons (onsite, online and hybrid) with our original Glaze software based on the painting technique of the Renaissance Masters.
Glaze App
Painting software
Sketches
User profile
Portfolio
Trial Lesson
Download and check educational materials for one of our lessons.
Learning Enviroment
Curriculum-aligned lesson plans for different levels of K-12 education
Tutorials
Tools and techniques - video library
Teacher support materials
After school activities, including museum trips
Painting Software
The original painting software Glaze is an innovative digital artistic tool for tablets that reflects the real-life process of oil painting, adapting both its limitations and capabilities. The software was developed in a 3-year R&D process by the team of physicists, programmers and artists.
Features:
real-life properties of painting process, tools and materials
use of Glaze with tablet and stylus ensures natural hand-eye coordination
12 paints based on historical pigments, which mix according to the laws of physics
6 natural brushes, chalk
easy and intuitive layout
School Curriculum Standards and Learning Objectives
Our educational tools are aligned with STEAM Standards and support the UK National Curriculum and the IB Curriculum.
Glaze lesson plans are easily applicable as a plug-in lesson in teaching visual arts as well as other subjects.
Glaze is also a perfect tool for independent, student-led and project-based learning.
Main Learning Objectives:
Art literacy
art historical context
art techniques, media and tools
elements of art (visual
communication language)
Developing Making Skills
painting and drawing
design
optical color mixing
hand-eye-coordination
Transferable Skills / Soft Skills
creative thinking
psychological resilience
strategic thinking - breaking a complicated task into smaller parts
outlining and executing a feasible plan
problem-solving
decision-making
concentration
self-presentation
Methods:
inquiry through art making process (learning-by-doing)
inquiry through play
gamification
visual storytelling
storytelling
trial and error
outside the classroom adventures (museum visits)
conversation
STEAM approach
Here are some pictures of our previous workshops in schools: